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1.03 – Rigging Basic

  • Adobe Character Animator
  • Adobe Character Animator Project Files
  • Let's Learn Character Animator!
  • "Let's Learn Character Animator!" Pre-Assessment
  • 1.01 - The 4 Workspaces
  • 1.02 - Starting a Project
  • 1.03 - Rigging Basic
  • 1.04 - Puppet Preflight
  • 1.05 - Customizing with Ai
  • 1.06 - Masks and Eye Gaze
  • 1.07 - Physics and Dangle
  • 1.08 -Dragger and Motion Lines
  • 1.09 - Trigger Basics
  • 1.10 - Cycle Layers Trigger
  • 1.11 - Swap Set Triggers
  • 1.12 - Replay Triggers
  • 1.13 - Saving Puppet Files
  • 1.14 - Backgrounds and Cameras
  • 1.15 - Audio Recording and Editing
  • 1.16 - Face Recording and Editing
  • 1.17 - Trigger Recording and Editing
  • 1.18 - Using Dynamic Link
  • 1.19 - Exporting Video Files
  • 1.20 - Where To Go From Here
  • "Let's Learn Character Animator!" Assessment(80% required)
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My Courses Adobe Character Animator Let’s Learn Character Animator! 1.03 – Rigging Basic
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My Courses Adobe Character Animator Let’s Learn Character Animator! 1.03 – Rigging Basic
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In this topic, we will talk about the basics of rigging! For your rigging to work properly you need to label your layers in AI or PS with the right names of the parts of the body. Let’s see how you do that to have good integration.

Resources

Download Project Files From Google DriveDownload Project Files From Dropbox

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