The brick walls are there for a reason. The brick walls are not there to keep us out. The brick walls are there to give us a chance to show how badly we want something. Because the brick walls are there to stop the people who don’t want it badly enough. They’re there to stop the other people. –Randy Pausch
Only those who dare to fail greatly can ever achieve greatly. –Robert F. Kennedy
If something is easy, it’s lame. Think about it…
Imagine paying $50 to go to a golf course where they just have all the holes lined up, and give you a ball, and then you go and just drop the ball into 18 different holes. You’d be done and “win” every time with no challenge. And you’d never come back. What makes it a game is that you have to put the ball really far away from the hole and hit it with a stick. That’s what makes it a game. You made it harder.
Basketball wouldn’t be any fun with the basket on the ground, and you can just walk up and drop the ball in, and nobody can touch you if you have the ball. Easier? Yes. Fun? No.
Imagine a videogame that you bought for $50 and you load it in the console and there’s a button that says “click here to Win.” You win, maybe even get a super cool end sequence. You still feel ripped off. You wanted to work for it. You wanted it to be hard.
You wanted a challenge.
But why do we give it all to a game, instead of to ourselves? I’m NOT saying games are bad. I’m saying games are good. Games are what gives us more joy in our lives. I’m just saying that we should be playing our lives. We should approach our lives with the positive optimism, the desire to succeed, the initiative to “level up” ourselves even more than our characters.
When you level up your character and turn the console off, you’re still stuck with you. The feeling is still there for a while, but you have to get back into the game after it fades. What about if you leveled up YOU? Then laying in bed, riding the bus, working in class… no matter where you go, there you are. Your leveled up character.
Where are we failing? How is it that we’ve quit on our own lives? We take shortcuts and look for the “easy way” and then all our “accomplishments” are simply depressing! We’ve done a Click to Win on our own lives and made our own lives a ripoff.
Yikes. I’m guilty in some areas, too.
Let’s endeavor to win. Let’s endeavor to realize that the purpose of life is not to win… it’s to enjoy the challenge! Winning is not a goal to be obtained, but like a videogame, it’s a lifestyle to live. It’s a process. Would you rather play a game that lets you win in 5 minutes or that makes you fight through 500 hours of TOUGH challenges (and boring tedious work of traveling and gathering artifacts and all that stuff as well) before you win? And let’s face it… There’s a great sense of accomplishment when you win and get to see that ending cinematic… but there’s also a bit of a depression. The game is over. No more challenges. No more fights. No more hard won rewards. It’s just over. I think almost all of us would trade an ending cinematic for another level of incredibly challenging gamplay, right???
Have you ever realized this? That we play games not because they are easy, but because they’re hard? We don’t want to win, we actually just want to keep playing?
In one sense, winning is losing. You lose the ability to level up, you lose the ability to use all the skills you’ve gained anymore, you lose the chance to fail splendidly again.
Life is a game… play it.
So far, you should have encountered and completed the following quests:
- 1.03-E&P3-Element of Shape
- 1.04-E&P4-Application of Line and Shape- LOGO1
- 1.05-E&P5-Element of Typography-Typographic Logo
- 1.06-E&P6-Element of Color- Logo2
- 1.07-E&P7- PSA for the World
Go at your own pace. There is no race. There is only playing the game. Keep yourself challenged, and keep yourself busy leveling up your illustrator skills!
A chance to win a free ipad (and up to 300XP) for entering this competition from Adobe. NOT TO BE DONE IN CLASS… but at home. Just register and enter for at least 50XP, and up to 300 if I’m impressed with the design and animation you develop! I’ll also offer up to 60 minutes!
Check it out…here’s the challenge:
Record, analyze, and develop your idea from DIRECT OBSERVATION and PERSONAL EXPERIENCE using one of the following topics:
- Mirror Image
- In Safe Hands